


“A lot of people were being totally immiserated by these predatory banks and loans. When we started planning the game in 2010, the context then was we had just had this financial crisis and everyone was in debt,” says Jake Elliott, who collaborated on the game with Tamas Kemenczy and musician Ben Babbitt, all alumni of the School of the Art Institute of Chicago. “We’ve definitely been responding to things that have been happening over the last few years. “Kentucky Route Zero” was born of the financial crisis and recession years of 2007 to 2009, but instead of feeling like a reflection of those years, it’s more a living document of hard times since. Keita Takahashi, known for ‘Katamari Damacy,’ took six years to make his new game ‘Wattam.’ How child’s play and diverse Vancouver inspired him.
KENTUCKY ROUTE ZERO QUOTES DRIVER
“If you want to die with any dignity,” says Conway, the antiquarian truck driver without a home who sets the game into motion with a quest to deliver one last package, “you’ve got to settle up.” It’s as if a life in its twilight moments amounts to little more than a bar tab at last call.Įntertainment & Arts ‘The world is very messed up’: Why ‘Katamari’ and ‘Wattam’ creator believes in the power of play Throughout, we meet folks who have wanted to be scientists, mathematicians, artists, musicians, small-town entrepreneurs, doctors and authors, but individual goals in “Kentucky Route Zero” were replaced with payment plans and due dates. It’s the contemporary art world exaggerated, and for me, revisiting this early-chapter scene resulted in uncomfortable echoes of taking in Do Ho Suh’s installation “348 West 22nd Street,” a fabric residential reconstruction of the artist’s former New York residence currently on display at LACMA. When the gallery closes for the night, their homes are taken back to the woods. For everyone else, sadly, I'm not convinced there's very much to get excited about.When we travel via boat, it’s “manned” by a machine-like woolly mammoth, and when we encounter a homeless person’s tent and other forms of transient housing, we do so in what’s essentially a museum, where the poor and downtrodden are viewed with cold curiosity by more fortunate members of society. If you enjoyed the likes of Rabbits, or the fever-dream inspired parts of Twin Peaks, then this game will be right up your alley. It was just the story was so meta that my Switch nearly folded itself in half.Ī few other reviewers have compared Kentucky Route Zero to David Lynch's work, and I'm inclined to agree: I think that's a good comparison. It was, however, very pretty in its own distinctive way. But sadly as the game went on it got more and more confusing, more and more abstract, until eventually I had literally no idea what was going on and it ultimately turned into a grind to simply reach the end. I was immersed, even if only for a short while. I wanted to know more about the characters and what was happening. It gets even more difficult to review because, after a little while, I did start to get drawn into the game. I loved Mutazione so much that I paid the rather hefty price tag for Kentucky Route Zero but was ultimately disappointed to discover there's no real siilarity between the two games at all, beyond the fact that they are both essentially point & click adventures … which would be like saying that Monkey Island and Grim Fandango are similar games.

I played it because I had previously played Mutazione and several reviewers of that game claimed that Kentucky Route Zero was a clear influence. I found it incredibly difficult to rate this game.
